Four to cast, 3/4 in size, then vigilance to attack and block
The defending player can then choose whether to play a Counter card from their hand, trashing a character card in order to add the specified Counter value to the defending card's power or an event card to activate the effect as explained on the card
The most obvious of these factors is the synergy of haste with Saproling Burst, which was known to some as "The Fix." That extra turn almost doubled the strength of the Burst and made it hit for the full 20 damage in only two turns, which would normally mean a kill on turn five, or turn four if backed up by a Blastoderm
As weve already touched on, not all cards make it out of Japan
The effect is only during that player's turn, but that leaves everyone needing to cast their spells slowly instead of being able to play as many as they want