Recursive creatures that cast or return themselves from the graveyard do the trick to, making this yet another home for Gravecrawler, Forsaken Miner, and unearth creatures
How else will players know what options they have for their characters in the midst of a great battle
While we love the art, we're not so sure about the strength of the card itself
Honestly, just being a five-color, two-mana pseudo-Amulet of Vigor in the command zone is probably enough for Wandering Minstrel to see heavy play
We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck