Controlling the pace of the game through sweepers, countermagic, spot removal, planeswalkers, and card draw remains a formidable approach, especially when its well understood what answers the metagame requires. #8 Izzet Prowess Cori-Steel Cutter is a key card that supercharges this archetype and makes it very resilient to spot removal
You can only use each effect of "Xyz Force" once per turn
[spoiler=YGOPro Decklist Image] [spoiler=Deck List Written]Main Deck 1x Uria, Lord of Searing Flames (I needed to fill the last space, and why not add a monster that gets rid of trap-effect-negated monsters?) 3x Mask of Darkness (Recycle any of my "actual" monsters) 3x Galaxy Cyclone (Deal with what could be harmful, then destroy a Royal Decree or whatever) 1x Raigeki (Why not?) 3x Magic Planter (Free up a space that is used by a permanent monster to abuse Spider even more) 3x Swords of Revealing Light (Stall while I get cards) 3x MST (Destroy whatever is/may be troublesome) 1x Bottomless (No Summon for you) 3x Tiki Curse (1800/1000 level 4 monster that destroys anything that battles another Trap Monster) 3x Earthen Spider Statue (Destroy any card, even your own if you feel like it, when you Summon a Trap Monster
's TCG might remember a time in which Trap Cards reigned supreme
Food is taken seriously at Guildhall