Colors that appear faded or overly saturated
For two-color decks: Run 8-12 dual lands for consistent color access Pathways, Pain Lands, and Check Lands provide clean fixing Can afford more basics, enabling Battle Lands and Tango Lands Simpler mana bases reduce need for fetch land investment For three or more colors: Triomes become essential for comprehensive color coverage Fetch Lands gain significant value through typed dual synergies Basic land counts drop, which makes typed dual requirements critical Understanding these factors can help you to identify the best dual lands in MTG for specific deck requirements rather than defaulting to expensive staples that may not match your strategy
Since lifegain isnt necessary to just stay in the game, you can also focus on other things, like creating creature tokens to put all those counters on
So if you don't cast a spell on your own turn and an opponent casts an instant, old werewolves would not transform to their backside, whereas new werewolves will
It has more appeal in Commander than many other foxes, as you can use graveyard recursion effects to exile enchantments several times with this if need be